CANLI
xAI, Imagine API’yi 2.0’a Yükseltmeye Hazırlanıyor: Görüntü ve Video Tek…·Microsoft MAI-Cyber-1-Flash’ı Duyurdu·Moonshot AI, Kimi K3 Model Ağırlıklarını ve Teknik Raporunu Açık…
10 Oct 2026 · 22:35 GMT+3
Ai Haber – Türkiyenin Yapay Zeka Haber Portalı
ARAşTıRMA · BILGISAYARLı GöRü arXiv:2610.12427 8 Eki 2026 · v1

FastBench: Can Streaming VLMs Perceive High-Dynamic Real-World Streams?

Yuxuan Hu, Weikang Shi, Yang Bo, Xudong Lu, Xintong Guo, +8 yazar

YAYIN:8 Eki 2026 ALAN:cs.CV OKUMA:10

Özet

Streaming Video Large Language Models (VLMs) enable continuous video understanding, yet existing benchmarks focus on low-dynamic scenarios. Under bounded context budgets, models must balance temporal history, spatial resolution, and temporal granularity; sparse sampling at 1--2 FPS misses fast events. We introduce FastBench to evaluate high-dynamic perception in real-world video streams. Its trajectory-grounded pipeline combines QA generation from high-FPS clips, filtering of questions answerable at 2 FPS, answer verification using SAM3 and CoTracker3 trajectories, and three rounds of human inspection. FastBench contains 306 QA pairs across eight domains, six capabilities, and forward, instant, and backward temporal scopes, with human-annotated evidence intervals. We also present ProactiveFrame, a training-free baseline that adjusts incoming frame rates through text tokens. A dual-tier sliding window retains recent high-FPS observations while downsampling older ones into sparse history. Experiments reveal substantial limitations: the strongest model, Gemini-3.5-Flash, scores only 50.7%. Denser sampling improves Qwen3-VL-8B from 32.9% at 2 FPS to 44.6% at 24 FPS, but gains saturate as history is compressed. ProactiveFrame outperforms sparse uniform sampling by 5.4 and 1.5 percentage points, yet remains well below oracle-guided focusing, showing that current VLMs struggle to determine from the stream alone when finer temporal perception is needed. FastBench provides a testbed for high-dynamic streaming video understanding. Code and data: https://github.com/Ashone3/FastBench.

Özetle: Streaming Video Large Language Models (VLMs) enable continuous video understanding, yet existing benchmarks focus on low-dynamic scenarios.

Özet

Streaming Video Large Language Models (VLMs) enable continuous video understanding, yet existing benchmarks focus on low-dynamic scenarios. Under bounded context budgets, models must balance temporal history, spatial resolution, and temporal granularity; sparse sampling at 1–2 FPS misses fast events. We introduce FastBench to evaluate high-dynamic perception in real-world video streams. Its trajectory-grounded pipeline combines QA generation from high-FPS clips, filtering of questions answerable at 2 FPS, answer verification using SAM3 and CoTracker3 trajectories, and three rounds of human inspection. FastBench contains 306 QA pairs across eight domains, six capabilities, and forward, instant, and backward temporal scopes, with human-annotated evidence intervals. We also present ProactiveFrame, a training-free baseline that adjusts incoming frame rates through text tokens. A dual-tier sliding window retains recent high-FPS observations while downsampling older ones into sparse history. Experiments reveal substantial limitations: the strongest model, Gemini-3.5-Flash, scores only 50.7%. Denser sampling improves Qwen3-VL-8B from 32.9% at 2 FPS to 44.6% at 24 FPS, but gains saturate as history is compressed. ProactiveFrame outperforms sparse uniform sampling by 5.4 and 1.5 percentage points, yet remains well below oracle-guided focusing, showing that current VLMs struggle to determine from the stream alone when finer temporal perception is needed. FastBench provides a testbed for high-dynamic streaming video understanding. Code and data: https://github.com/Ashone3/FastBench.

Orijinal Özet (İngilizce)

Streaming Video Large Language Models (VLMs) enable continuous video understanding, yet existing benchmarks focus on low-dynamic scenarios. Under bounded context budgets, models must balance temporal history, spatial resolution, and temporal granularity; sparse sampling at 1–2 FPS misses fast events. We introduce FastBench to evaluate high-dynamic perception in real-world video streams. Its trajectory-grounded pipeline combines QA generation from high-FPS clips, filtering of questions answerable at 2 FPS, answer verification using SAM3 and CoTracker3 trajectories, and three rounds of human inspection. FastBench contains 306 QA pairs across eight domains, six capabilities, and forward, instant, and backward temporal scopes, with human-annotated evidence intervals. We also present ProactiveFrame, a training-free baseline that adjusts incoming frame rates through text tokens. A dual-tier sliding window retains recent high-FPS observations while downsampling older ones into sparse history. Experiments reveal substantial limitations: the strongest model, Gemini-3.5-Flash, scores only 50.7%. Denser sampling improves Qwen3-VL-8B from 32.9% at 2 FPS to 44.6% at 24 FPS, but gains saturate as history is compressed. ProactiveFrame outperforms sparse uniform sampling by 5.4 and 1.5 percentage points, yet remains well below oracle-guided focusing, showing that current VLMs struggle to determine from the stream alone when finer temporal perception is needed. FastBench provides a testbed for high-dynamic streaming video understanding. Code and data: https://github.com/Ashone3/FastBench.

Kaynak: arXiv:2610.12427 · PDF

BibTeX

@article{hu2026fastbench,
  title   = {FastBench: Can Streaming VLMs Perceive High-Dynamic Real-World Streams?},
  author  = {Yuxuan Hu and Weikang Shi and Yang Bo and Xudong Lu and Xintong Guo and Shuhan Li and Yuyang He and Huankang Guan and Peiwen Sun and Yunqiao Yang and Wenbo Li and Rui Liu and Hongsheng Li},
  journal = {arXiv preprint arXiv:2610.12427},
  year    = {2026},
  url     = {https://arxiv.org/abs/2610.12427}
}

Tartışma

Bu habere emoji ile tepki ver

Hizli:

Henüz yorum yok. İlk yorumu siz yapın!

Yapıcı ve saygılı yorumlar bekliyoruz. Topluluk kuralları