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ARAşTıRMA · DOğAL DIL İşLEME arXiv:2611.17294 12 Kas 2026 · v1

Metal Sandbox: Isolated Execution and Command Scheduling for GPU Coding Agents on Apple Silicon

Haozhe Wang, Lina Chen, Fanqi Wan, Qi Han, Yinmin Zhang, +3 yazar

YAYIN:12 Kas 2026 ALAN:cs.LG

Özet

On-device inference requires kernels that make effective use of local accelerators. Efficient training and evaluation of models that generate Apple Metal kernels benefit from native macOS tools and concurrent agent sessions. These sessions alternate between model requests, development commands, and GPU execution, leaving GPU capacity idle for much of a rollout. We present Metal Sandbox, infrastructure that combines restricted per-instance file access, native command execution, and command-level scheduling across interconnected Macs. Each agent retains its workspace and private development environment. Parallel commands can run concurrently, while serial commands share one execution slot per node; eligible waiting commands can migrate to available Macs and return results to the original agent. Integration with Harbor supports task execution, automatic verification, and rollout collection through a common workflow. Controlled experiments on four Mac mini M4 nodes achieve $1.68times$--$2.05times$ gains in command throughput under concentrated demand. Sixteen static agent traces give an estimated $2.14times$ sustained-throughput gain for four sessions per node versus one, assuming continuously replenished sessions and unchanged mean durations. Replaying these measured traces under dynamic scheduling reduces mean tool waiting by 18.8% and batch elapsed time by 22.3%, assuming unchanged phase durations. Metal Sandbox and its Harbor integration are open-source on GitHub.

Özetle: On-device inference requires kernels that make effective use of local accelerators.

Özet

On-device inference requires kernels that make effective use of local accelerators. Efficient training and evaluation of models that generate Apple Metal kernels benefit from native macOS tools and concurrent agent sessions. These sessions alternate between model requests, development commands, and GPU execution, leaving GPU capacity idle for much of a rollout. We present Metal Sandbox, infrastructure that combines restricted per-instance file access, native command execution, and command-level scheduling across interconnected Macs. Each agent retains its workspace and private development environment. Parallel commands can run concurrently, while serial commands share one execution slot per node; eligible waiting commands can migrate to available Macs and return results to the original agent. Integration with Harbor supports task execution, automatic verification, and rollout collection through a common workflow. Controlled experiments on four Mac mini M4 nodes achieve $1.68times$–$2.05times$ gains in command throughput under concentrated demand. Sixteen static agent traces give an estimated $2.14times$ sustained-throughput gain for four sessions per node versus one, assuming continuously replenished sessions and unchanged mean durations. Replaying these measured traces under dynamic scheduling reduces mean tool waiting by 18.8% and batch elapsed time by 22.3%, assuming unchanged phase durations. Metal Sandbox and its Harbor integration are open-source on GitHub.

Orijinal Özet (İngilizce)

On-device inference requires kernels that make effective use of local accelerators. Efficient training and evaluation of models that generate Apple Metal kernels benefit from native macOS tools and concurrent agent sessions. These sessions alternate between model requests, development commands, and GPU execution, leaving GPU capacity idle for much of a rollout. We present Metal Sandbox, infrastructure that combines restricted per-instance file access, native command execution, and command-level scheduling across interconnected Macs. Each agent retains its workspace and private development environment. Parallel commands can run concurrently, while serial commands share one execution slot per node; eligible waiting commands can migrate to available Macs and return results to the original agent. Integration with Harbor supports task execution, automatic verification, and rollout collection through a common workflow. Controlled experiments on four Mac mini M4 nodes achieve $1.68times$–$2.05times$ gains in command throughput under concentrated demand. Sixteen static agent traces give an estimated $2.14times$ sustained-throughput gain for four sessions per node versus one, assuming continuously replenished sessions and unchanged mean durations. Replaying these measured traces under dynamic scheduling reduces mean tool waiting by 18.8% and batch elapsed time by 22.3%, assuming unchanged phase durations. Metal Sandbox and its Harbor integration are open-source on GitHub.

Kaynak: arXiv:2611.17294 · PDF

BibTeX

@article{wang2026metal,
  title   = {Metal Sandbox: Isolated Execution and Command Scheduling for GPU Coding Agents on Apple Silicon},
  author  = {Haozhe Wang and Lina Chen and Fanqi Wan and Qi Han and Yinmin Zhang and Zheng Ge and Daxin Jiang and Junchi Yan},
  journal = {arXiv preprint arXiv:2611.17294},
  year    = {2026},
  url     = {https://arxiv.org/abs/2611.17294}
}

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