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ARAŞTIRMA · PAPERS

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950 makale — arXiv, NeurIPS, ICML, ACL ve Türk üniversitelerinden seçtiğimiz çalışmalar. Her birinin Türkçe özeti, içindekiler ve aihaber okuma görünümü var. Kayıt gerekmez.

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40 #259

Simulation-Free Learning of Population Dynamics with Wasserstein Lagrangian Residuals

Fedor Sergeev, Markus Heinonen, Daniel Waxman, Tim Cooijmans + 3 · 02 Eki 2026

The dynamics of cells, organisms, and fluids are often modeled as probability distributions evolving over time. Reconstructing and extrapolating this evolution from unpaired snapshots requires assumptions about the under…

arXiv:2610.03679
40UP 40OKUMA
40 #264

On-Board Anomaly Detection for Efficient Marine Environmental Monitoring

Thomas Goudemant, Clotilde Szywala, Benjamin Francesconi, Michelle Aubrun + 3 · 02 Eki 2026

Marine ecosystems are impacted by various threats such as oil spills, algal blooms, and sediment floods, which disrupt habitats, wildlife, and human activities. Advances in satellite imagery and Artificial Intelligence (…

arXiv:2610.03649
40UP 40OKUMA
50 #265

What Should World Models Forget? Stratified Retention for Continual Adaptation

Nishit Anand, Ramani Duraiswami, Dinesh Manocha · 02 Eki 2026

Continual learning treats degradation on previously seen data as evidence of failure, a convention inherited from settings with a stationary prediction target, where a correct label remains correct indefinitely. World mo…

arXiv:2610.03713
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36 #266

Evolving Hybrid Quantum-Classical Architectures for Image Classification

Devroop Kar, Daniel Krutz, Travis Desell · 02 Eki 2026

Hybrid quantum classical neural networks integrate parameterized quantum circuits (PQCs) with established deep learning architectures, but their performance depends strongly on the choice of quantum circuit architecture,…

arXiv:2610.03220
36UP 36OKUMA
48 #267

One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars

Ramazan Fazylov, Stamatis Lefkimmiatis, Ivan Laptev · 01 Eki 2026

3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be…

arXiv:2610.02207
48UP 48OKUMA
44 #269

SILSA: Sliding-Window Slice Latents for Topology-Preserving High-Resolution 3D Generation

Tianjiao Yu, Xinzhuo Li, Yifan Shen, Ying Shen + 3 · 01 Eki 2026

High-resolution 3D generation increasingly relies on voxel latents and multi-stage pipelines that first predict active structure and then synthesize local geometry. While effective, this design fragments continuous surfa…

arXiv:2610.02201
44UP 44OKUMA